X3 terran conflict mod conflicts2/21/2024 ![]() This mod is only a graphic overhaul so do not consider it for any issue related to game's malfunctioning. The mod should also be 100% compatible with X3 Albion Prelude but I did not test it, so try it at your risk. The only issue in this case would be one or the other not showing in the game (depending on wihich one is installed on top), so no problem at all. The mod should be compatible with all other mods that do not alter/add the backgrounds (skies and nebulae) or the planets. Simply decompress the folder into ".EGOSOFT/X3 Terran Conflict/mods" directory. They are not included in this release.įOR THE BEST VISUAL EXPERIENCE IT IS BETTER TO USE THE FOV AT 75-80% AND TO REDUCE THE GAMMA TO 100-105 ![]() I'll add some modifications on top of it, based on the idea of having even faster ships and larger sectors. RVE is perfect for improving the graphics of this mod. I'm playing X3 with Rebalance Mod ( ) that I strongly suggest and support! This is the most similar mod to my now gone Continuum Mod. IN SOME OF THE NEW PLANETS YOU CAN EVEN SEE RIVERS, FIELDS, CITIES.JUST LOOK AT THROUGH THE CLOUDS! With time many other planets will be enhanced. It also contains modifications to the terran planets (Moon, Earth, Mars) and common planets, that have been graphically enhanced. This mod changes ALL the backgrounds of X3 (stars and nabulae). So why not make also others enjoy it? Here it is. Unfortunally still today I didn't find another mod to be used for that so took some time to re-edit my mod: I can't really play X3 with those "boxed texture" skies. There is something that always disturbed me in the beautifull graphic of X3: skies and nebulae. I lost my Background Mod's files and stayed not playing this game for long, but I recently found the files in another mod of mine, Continuum, which I gave up but fortunally contained all the graphic modifications. Many of you probably remember this mod in Reunion and as modification of backgrounds included in several big mods for TC Mods are the changes to any of the actual models or type files, examples include adding or changing ship or station models, compatible weaponry, changing game-starts or the universe layout, or other graphical changes.Graphic Modification of Skies, Nebulae and Planets An example would be anything ranging from a plugin allowing complex combat or economic changes, to a simple 'give me money' cheat. Scripts are sections of code directly changing or adding to the game by running additional features, such as plugins. Mods is often used as a term for any modifications in general, however scripts are specifically distinct from mods. You can make new sectors, stations, Suns, Nebulas, Gates, Ships and Asteroids. The Galaxy Editor enables you to do pretty much anything when it comes to creation. If you modify "Revelation", you will change the map in which you are currently playing with your saves. You will be prompted with two options: "Revelation", which is the Game galaxy in X3:AP and "". You will find a new " Game Start" when you create a new game called "Galaxy Editor". To activate the GE, rename your pilot to "Makeanapplepiefromscratch". Once here you can see scripts the game is running, manually run scripts, edit or write your own, and view other additional information. Instead, you will now be able to access the script editor from the ship command console. If it worked correctly, the game will freeze for a short while, and when it comes back your name should be unchanged. ![]() ![]() To activate the SE, rename your pilot to "Thereshallbewings" (Look out for the capital T and double l that the key repeat rate hinders). 3 The Difference Between Scripts & Mods.
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